Preparing for Nurgle pt. 2: Painted Zombies and the Miseria

I’ll admit I recently allowed myself to get distracted kitbashing Khorne Berzerkers after learning the AWESOME things they can do in 40K’s 8th Edition. But I needed to get back to Grandfather Nurgle. So I’ve set the Berzerkers aside for now (though you’ll see more of them in the future).

I couldn’t be more excited to know there is a Death Guard codex coming soon. I’m looking forward to seeing how Games Workshop expands this army/faction. In the meantime, I’m back to work on my various Nurgle forces.

First, Painted Zombies. You’ll recognize these guys from an earlier post showing off my WIP hordes of undead. Well, I’ve got the first squad painted and based, including one special, fun member added to the group. This is my first attempt to paint a full unit at one time and I definitely enjoyed myself while doing it. I tried a few different techniques, experimenting with different base coats, washes, etc., sort of jumping from one model to another, setting a figure aside while some part of it or another dried so I could tinker with its compatriots. It was a lot of fun and I’m really happy with a lot of the results (though I wish I’d kept better track of what techniques I used with each model to help replicate the effects in the future). Oh well. Live and learn.

Anyway, here they are:

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My two favorite models of the group, I think:

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The new fellow, digging his way up out of the earth to join the fun:

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And some group shots:

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Another little Nurgle project I’ve dreamed up is a warband made of the wretched crew of the Rogue Trader vessel Miseria. These models are sort of a counterpoint to a more loyalist Rogue Trader crew I’ve been working on as part of Inquisitor Belioc’s expanded retinue and armed forces.

More backstory/fluff to come, but I imagine these men, women, and things to be the surviving crew of some Rogue Trader ship that disaster befell. They have since pledged themselves to Nurgle and are now more powerful and resilient than they could have ever been in service to the Imperium.

Here are the rough and ugly starts to these models. First, the Rogue Trader and his First Lieutenant:

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The Armsman and Herald:

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Chaplain Morgul, spiritual leader of the Miseria. I based him on this cool image from the Death Guard index:

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And the Chaplain himself/herself:

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Corrupted Combat Servitor (still need to decide what to do with his lower body):

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And finally, a Zombie/Undead Servo-Skull:

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And the current crew muster:

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Thanks for taking a look at these hideous fellows. On my next Preparing for Nurgle post:  Lord Typhus and his Plague Marines!

Remember to wash your hands, citizens. Dirty hands spread disease.

-Thutmos

The Minotaur

An ongoing project in my larger Enter the High Lords project has been to produce a truescale Minotaur Techmarine in Terminator armor, part of the entourage of the Master of the Administratum (the most powerful of the High Lords of Terra). This little project has evolved to become one of the most complex and elaborate single models I’ve ever built. And he’s been a load of fun to create.

Those of you who have been following this blog have seen the evolution of this figure, from the initial, crude concept sketch I drew on the flight home from my honeymoon:

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To the (perhaps equally as crude) initial construction of the model:

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And now here’s the model in its current state. I may add a few more details (for instance, I’d like to bulk his ax out a bit and maybe add a bayonet to his storm bolter, and I’ve got a few mold lines to clean up), but he’s just about ready to be painted:

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Thanks for taking a look!

-Thutmos

Wastelanders

Like so many other hive worlds across the Imperium, the denizens of Sepsis-Sigma long ago consumed all of the natural resources of their planet. Only a steady stream of imports from off-world could keep the citizens fed and clothed and enriched with vital supplies. The vast tracts of land between the hives became exhausted, poisoned, ruined. Waste lands. Across this dangerous landscapes come criminals, bandits, psychopaths, mercenaries and freaks.

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Preparing for Nurgle pt. 1: Zombies!

Much better bloggers than I have written at length about the new edition of Warhammer 40,000 and the bundle of new models and goodies that are available to players. I don’t have much to add for my own take on the new edition, but I’m pretty excited as a Chaos player. Next week I’ll be picking up my new Nurgle models from a friend I’m splitting the new kit with, and it has given me some motivation to get back to work on the various Nurgle-themed units that have languished in half-completed model purgatory.

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Some days, you just gotta hobby hard…

I work in the mental health field. Most days, it’s rewarding and enjoyable work, and I generally get to feeling like I’m making a small, positive difference in my tiny corner of the world. And then there are tougher stretches. Days that can feel like weeks and weeks that can feel like months.

Like many of you (I imagine), getting a chance to practice this hobby of ours, dreaming up and building and painting and playing with these tiny space soldiers, is a huge stress-reliever for me. It takes my mind away from the day and lets me relax, lets me blow off steam, let’s me be creative and cut loose and have fun. I suppose it’s healthier than some of the hobbies I might have gotten myself into when I was younger, though it’s definitely more addictive.

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The Ordo Chronos (pt. 3)

For those of you following the blog lately, you’ve seen my fascination with the Ordo Chronos. This obscure (and, seemingly vanished) branch of the Inquisition was formed to prevent and combat time-based anomalies and threats, for example those caused by warp-based travel (because of time dilation related to warp travel, ships can emerge from the warp with years or even decades or centuries having passed in real time while the crew on board only experienced weeks passing; even more unsettling are the accounts of ships emerging before they ever actually jumped into the warp. But I digress).

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